Bethesda has revealed quite a bit about Fallout 76. New locations, new creatures, but best of all, new weapons. These are 7 New Weapons in Fallout 76 That Have Never Appeared in Fallout Before.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
6 Saddest Fallout Creatures: https://www.youtube.com/watch?v=dDfS2kqEjhg
6 More Sad Fallout Creatures: https://www.youtube.com/watch?v=3emYWJv3lOI
7 Scariest Fallout Creatures: https://www.youtube.com/watch?v=Gxdkkn4R_sQ
Every Fallout Vault: https://www.youtube.com/watch?v=HTXKL85lG4w
5 Happiest Fallout Vaults: https://www.youtube.com/watch?v=PhJ_veoNxR8
6 Most Fucked-Up Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w
Support me on Patreon: patreon.com/mittensquad
7 New Weapons in Fallout 76 That Have Never Appeared in Fallout Before (in text form)
7. MG42. One of the most well-known weapons of World War 2 makes its way to Fallout in Fallout 76. Our first glimpse of the MG42 is when the player character shoots into the woods after a missile almost hits him, or her. The gun fires 22 rounds in less than a second, fitting in with it’s real world fire rate of up to 1500 rounds per minute, or 25 rounds per second. The MG42 fires a 7.92×57mm Mauser round which, according to my research, is roughly comparable to a 30-06. Fallout 76 is using a slightly upgraded versions of Fallout 4’s Creation Engine. There was no 7.92×57mm round in Fallout 4. However, the Radium Rifle from Far Harbor is based on the Volkssturmgewehr, a German World War 2 era rifle that fired the 7.92×57mm round. The Radium Rifle instead used the .45 round. I’d hazard a guess that the MG42 will use the .45 round if Fallout 76 doesn’t introduce a lot of new ammo types. Something else I noticed was that the MG42 started with 75 rounds in its magazine, whereas the real-world rifle only had 50 round and 250 round magazines.
6. Black Powder Rifle. This weapon is a pretty vague because it’s name is incredibly generic. It’s similar to the Rifle base weapon from Fallout 4 in that respect. In fact, quite literally as we know is that it’s in the game, as a screenshot shows the text “Black Powder Rifle Added” in the top left corner of the screen as the player adds it to their inventory. What it looks like, what sort of mods it will have, and everything else remains a mystery. What we do sort of have, is a general idea of how much damage it will deal. In Noclip’s Making of Fallout 76 documentary, we can see a Black Powder Pistol at roughly 22 minutes into the video.
5. Flintlock Pistol. We first see the Flintlock Pistol after the player holsters their MG42 the Fallout 76 E3 reveal. It’s a relatively small gun, but it does a lot of damage, downing P Garvey, a level 22 player, in a single shot, then blowing his head off with a second shot. Now, we don’t know enough about Fallout 76 to know if 22 is a high or low level. However, we do know that damage dealt isn’t based on the difficulty setting since the game is online. It also makes sense that the Flintlock Pistol would deal some serious damage because of how long it takes to reload. High risk, high reward. Miss the shot and you’re likely screwed.
4. M2 Browning. Another classic American machine gun, the M2 Browning will be in Fallout 76. Unlike the MG42, the M2’s caliber was in Fallout 4, the .50 caliber, so it probably won’t need too many changes to fit into Fallout 76. Because we only see the weapon equipped on other players, we don’t know how many rounds its magazine will hold in-game. The M2 is a fully automatic .50 caliber rifle, and in-game it is shown with a squad of players in Power Armor, suggesting that it’s a late-game weapon similar to the Gauss Rifle or Fat Man.
3. Single Action Revolver. This is similar to the Black Powder Rifle because all we have is a name. There’s some text on-screen saying it’s been added to your inventory, and that’s it. Now, single action revolvers have been in Fallout before, the .357 Revolver from New Vegas was a single action, the difference here is that the weapon itself is called the Single Action Revolver, rather than just being the type of weapon it is.
2. Melee Weapons. Among them are a Sickle, a Wrench, and a Pitchfork.
1. Nukes. Nuclear weapons have been in past Fallout games, most notably in Fallout New Vegas’s Lonesome Road DLC where you could set them off with a remote detonator. But this time it’s different. Now we have direct control over when and where the nukes are launched. They’re probably not Tsar Bomba level nukes. The Tsar Bomba is currently the most powerful nuclear weapon ever created. My limited research indicated to me that there aren’t any nuclear missile silos in West Virginia, so how powerful the nukes we’ll have access to remains to be seen. However, it is safe to assume that they will be the most powerful weapons we have ever had access to in Fallout.
6 месяцев назад